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motion-offset
. This, and all other related motion-* properties, are being renamed offset-* in the spec. We’re changing the names here in the almanac. If you want to use it right now, probably best to use both syntaxes.The motion-offset
property in CSS says: how far along the motion-path
are you? This is the animatable property associated with motion paths.
.thing-that-moves {
/* "Old" syntax. Available in Blink browsers as of ~October 2015 */
motion-path: path('M 5 5 m -4, 0 a 4,4 0 1,0 8,0 a 4,4 0 1,0 -8,0');
motion-offset: 0%;
/* Currently spec'd syntax. Should be in stable Chrome as of ~December 2016 */
offset-path: path('M 5 5 m -4, 0 a 4,4 0 1,0 8,0 a 4,4 0 1,0 -8,0');
offset-distance: 0%;
animation: move 3s linear infinite;
}
/* Animate the element along the path from 0% to 100% */
@keyframes move {
100% {
motion-offset: 100%; /* Old */
offset-distance: 100%; /* New */
}
}
In the example above, we have set the initial motion-offset
value at 0%
, though it’s worth noting that zero is the default value, even when not explicitly defined (we could have left that out).
Variables
The offset-distance
property accepts the following values:
length
percentage
In both cases, the value is specifying the length of distance from the starting point of the path (default is 0px
or 0%
) to the end point of the path.
Example
In this example, we have two circles where one small circle travels along the path of a larger circle.
Here is the SVG file we are using to draw the shapes:
<svg viewbox="0,0 10,10" width="200px" height="200px">
<!-- the circle path to be animated along -->
<path
class="track"
fill="none"
stroke-width="0.25"
d="M 5 5 m -4, 0 a 4,4 0 1,0 8,0 a 4,4 0 1,0 -8,0"
/>
<!-- the mover that follows the path -->
<circle class="marker" r="1" fill="orange"></circle>
</svg>
Now, we can set the .marker
class in our CSS to follow the .track
class coordinates:
/* The motion-offset is zero by default */
.marker {
offset-path: path('M 5 5 m -4, 0 a 4,4 0 1,0 8,0 a 4,4 0 1,0 -8,0');
animation: move 3s linear infinite;
}
@keyframes move {
/* Move the .marker from it's default value of 0% to 100% of the path's length */
100% { offset-distance: 100%; }
}
See the Pen Simple Example of Animating Along a Path by Geoff Graham (@geoffgraham) on CodePen.
Similarly, we can stop the offset-distance
value at 50% and the animation would drop off halfway around the path:
See the Pen Simple Example of Animating Along a Path by Geoff Graham (@geoffgraham) on CodePen.
Or, to control the speed of the animation, we could multiply the offset-distance
value to 300% to speed things up. However, if we’ve specified the amount of time the animation runs at a value greater than what it takes the element to travel the path, then the movement will stop until the animation has completed its interval before repeating:
See the Pen Simple Example of Animating Along a Path by Geoff Graham (@geoffgraham) on CodePen.
Browser support
the offset-distance
property is still considered an experimental feature at the time of this writing and there is no documentation on browser support. However, there is documentation on motion-path
support and we can use that as a baseline for the time being.
This browser support data is from Caniuse, which has more detail. A number indicates that browser supports the feature at that version and up.
Desktop
Chrome | Firefox | IE | Edge | Safari |
---|---|---|---|---|
46 | 72 | No | 79 | 16.0 |
Mobile / Tablet
Android Chrome | Android Firefox | Android | iOS Safari |
---|---|---|---|
127 | 127 | 127 | 16.0 |
Related Properties
- offset-path
- offset-rotation
- offset-position
- offset-anchor