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The perspective-origin
property determines the origin for the perspective
property. Think of it as the vanishing point of the current 3D-space.
Note as for the perspective
property, perspective-origin
has to be defined on the parent element in order to give the transformed children depth.
The perspective-origin
property doesn’t do anything by itself. It has to be defined on an element along with perspective
.
/**
* Syntax
* perspective-origin: x-position
* perspective-origin: x-position y-position
*
* perspective-origin: <percentage> | <length> | constants | inherit
*/
.element1 { perspective-origin: 25% 75%; }
.element2 { perspective-origin: 10px 25px; }
.element3 { perspective-origin: left bottom; }
Below is a demo showing how a 3D cube behaves when altering its vanishing point by changing the perspective-origin
value (constants).
Hey, let’s animate the perspective-origin
, just for fun!
- It starts at
0% 0%
(top left) - Then go to
100% 0%
(top right) - Then to
100% 100%
(bottom right) - Then to
0% 100%
(bottom left) - Then go back to 1. and restart
Browser support
This browser support data is from Caniuse, which has more detail. A number indicates that browser supports the feature at that version and up.
Desktop
Chrome | Firefox | IE | Edge | Safari |
---|---|---|---|---|
12* | 10* | 11 | 12 | 4* |
Mobile / Tablet
Android Chrome | Android Firefox | Android | iOS Safari |
---|---|---|---|
127 | 127 | 3* | 3.2* |
That’s pretty awesome.
For some reason this isn’t working in chrome on my work machine, It has chrome 28 running on ubuntu, it seams like none of the 3D effects seam to work in this version of chrome on ubuntu.
Thanks for your good job.
But I just hava a question after having read your article
You said “The perspective-origin property determines the origin for the perspective property. Think of it as the vanishing point of the current 3D-space.” in your article
In css3 3d transform spec it says “The ‘perspective-origin’ property establishes the origin for the perspective property. It effectively sets the X and Y position at which the viewer appears to be looking at the children of the element.”
I think viewer is viewpoint.so,Is the viewpoint and vanishing point coincide in 3D transform? Thanks for your help